I'm looking for a beginners module to adapt to Furyondy. I got N1 (and I'm currently running a campaign using that module), but I'm looking for suggestions that doesn't include that module.
Theme: Good vs. evil.
Target: Iuz (eventually)
The idea is to take out Iuz, but I'm wondering if one elder evil is taken out by the PCs, will there be another evil to take his place? I do know that Iuz is a tough customer to defeat. In fact a friend of mine suggested that he play the demigod while the others strive to defeat him.
Well, if you haven't already, you can read my campaign blog, The Keep on the Borderlands in the Campaign Journals and General Online Gaming forum here on Canonfire! I placed the module near Furyondy, in the northern Vesve Forest and made the evil clerics servants of Iuz gathering an army to assault the Keep. Other DMs have posted their own fantastic campaign blogs in that forum as well. I highly recommend you read through a few you find interesting for ideas.
In Search of the Unknown and Horror on the Hill are both early low-level adventures that could be placed anywhere.
I believe that Danger at Darkshelf Quarry was written specifically to be placed in Furyondy.
I haven't run it, and you'd need to track down online the missing page from the published module, but wasn't Border Watch (from early 90's) intended for exactly the sort of campaign you're discussing?
Border Watch is the intended product for this purpose, but the scenario is rather average. Its contemporary novel Siege of the Tower also provides Furyondy vs Iuz inspiration for low-level play and is good for Endless Quest, young adult reading.
If Verbobonc isn't too far away, T1-4 is the classic introduction of the Iuz vs Furyondy/Veluna metaplot. DM's often tie B2 Keep on the Borderlands into ToEE with the Caves being another satellite base, similar to the Moathouse.
For adapting, the Crucible of Freya is a good generic adventure that actually mentions St Cuthbert and has potential.
N5 Under Illefarn needs a lot of TLC to make good, but I really love the maps, the overall sandbox setting and mission ideas, the dungeon factions, and the very unique three-dimensional dungeon. Again, not a great module, but great ideas buried here if you want to overhaul it and make your own.
I will add that Carl Sargent makes a good argument for PC's not killing Iuz in WGR5. I mean, simply beating Iuz's mother to the Mace of St Cuthbert and banishing his fiends is a module for 18+ level PCs, rescuing Holmer is likely to butcher 12-level characters, etc.
If you're looking to adapt, then I have two suggestions.
The first is The Dragon's Demand by Paizo for Pathfinder 1st edition. I think it's Paizo's attempt to do the Village of Hommlet and Temple of Elemental Evil, but friends of mine disagree. I'd probably just use the first half as a good introduction to the town and then the first scenario. Ditch the auction and everything after it, or heavily modify it.
My second choice would be FRA1 Ruins of Adventure, also known as the pen and paper version of the original Pools of Radiance computer game. It's about reclaiming a destroyed city (and if you are playing post-Wars Furyondy, this would work quite well). Yes, it is a Forgotten Realms adventure, but it's early Forgotten Realms and most of the setting specific stuff can be stripped out and changed to Greyhawk. Get rid of the possessed dragon encounter at the end, though.
Both of these are designed to take a group of 1st level adventurers to somewhere in the level 6-8 range if played completely through. If you cut the last half or third, then they could take your party to levels 3-5.
If you're looking to adapt, then I have two suggestions.
The first is The Dragon's Demand by Paizo for Pathfinder 1st edition. I think it's Paizo's attempt to do the Village of Hommlet and Temple of Elemental Evil, but friends of mine disagree. I'd probably just use the first half as a good introduction to the town and then the first scenario. Ditch the auction and everything after it, or heavily modify it.
I looked it up on Paizo. I didn't read the reviews, though. It seems that the adventure is supposed to be challenging.
Quote:
My second choice would be FRA1 Ruins of Adventure, also known as the pen and paper version of the original Pools of Radiance computer game. It's about reclaiming a destroyed city (and if you are playing post-Wars Furyondy, this would work quite well). Yes, it is a Forgotten Realms adventure, but it's early Forgotten Realms and most of the setting specific stuff can be stripped out and changed to Greyhawk. Get rid of the possessed dragon encounter at the end, though.
Both of these are designed to take a group of 1st level adventurers to somewhere in the level 6-8 range if played completely through. If you cut the last half or third, then they could take your party to levels 3-5.
I got the "return to" the Pools of Radiance adventure, but I can look up FRA1.
Have you seen my TUNLUK post? It discusses adapting T1, U1, N1, L1-2, and UK1-2 into a grand introductory sandbox, and then placing them in other areas. All of them are pretty much "local people threatened by evil" in theme.
Sticking with classics, B1 In Search of the Unknown, B2 Keep on the Borderland, B5 Horror on the Hill, and B7 Rahasia are the same for the Basic Rules, and I did a semi-sandbox with them, adding in some material from the Hackmaster versions of B1 and B2. With a bit of additional work, you can add B3 Palace of the Silver Princess, B4 The Lost City, and B9 Castle Caldwell and Beyond to those.
Topping off any low-level material can be B10 Night's Dark Terror, an awesome transition module like X1 Isle of Dread without needing to travel to far off lands.
Another set of adventures are the Thunder Rift series from late BECMI. They are much smaller in focus, more along the line of side treks and filler, except for the boxed sets. They are very introductory focused, and have certain quirks, but they are fun.
For Paizo material, there is a set of intro to 5th level adventures with a focus of an uppity kobold in an old dwarven mine. D0 Hollow's Last Hope, D1 Crown of the Kobold King, D1.5 Revenge of the Kobold King, and D4 Hungry are the Dead. TC1 Into the Haunted Forest is nearby and E1 Carnival of Tears also takes place in the base village, while the PF rules Down the Blighted Path is set nearby.
For other PF material, Dragon's Demand was mentioned. I would not call it TOEE. It is instead a lead in for the Lovecraftian Dark Tapestry material. There are a couple of smaller adventures involving pyramids that also tie into that theme.
Two semi-linked PF adventures, Ire of the Storm and The Drowned City are nice but set in jungle and a flooded city and would not be easily adapted for Nyrond.
The Vanguard series of Barrow of the Forgotten King, The Sinister Spire, and Fortress of the Yuan-Ti covers levels 2-7. They involved underoerth and distant jungle transfer via teleportation but could work. You can use Scourge of the Howling Horde to provide a 1st level intro for the series. Barrow is railroady in the layout, but the others are more freeform in location design and order of events.
The Shattered Gates of Slaughtergarde is a mini-campaign for levels 1-7. It might require some more work on adaptation because of the creature selection, which was overtly influenced by the miniatures release at the time, but it is a fairly interesting series of adventure locations.
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